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The Lazy Explorer has a 25% chance of teleporting the nearest non-player-ghost creature a short distance.Deconstruction Staffs have a 10% chance of deconstructing the nearest craftable structure or item.Star Caller's Staffs have a 10% chance of producing a Dwarf Star nearby.Telelocator Staffs have a 10% chance of going off on the nearest non-player-ghost creature.Rock Lobsters have a 25% chance of instantly gaining 500 seconds worth of growth.Mosquitoes have a 25% chance of exploding.Blueprints have a 50% chance of turning into a random blueprint within the same crafting tab (unknown blueprints may be turned into usable blueprints this way).Ice Staffs have a 10% chance of chilling all nearby creatures by 1.Chilled Amulets have a 25% chance of chilling all nearby creatures by 0.67.Note that, due to a bug, this will reduce the stack size to 1. Picked mushrooms have a 10% chance of changing color and a 25% chance of having spoilage increased 30%.Flowers have a 50% chance of becoming Evil Flowers, and Petals have a 50% chance of being converted to Dark Petals (and a 25% chance of having spoilage increased 30%).Post-transformation, they are stuck in a panic state permanently (this may be unintended). Pigs (including Guardian Pigs) have a 25% chance of transforming into Werepigs.Pig Torches will receive fuel and spawn a Guardian Pig if one is not already out.Mushrooms (in the ground) have a 25% chance of changing to another mushroom color.Hounds of kind types have a 50% chance of changing type this will restore a hound's health to maximum, make it lose its loyalty, and cause it to panic after the transformation.Suspicious tracks will be investigated.Inventory items that are not listed only have a chance to be launched a short distance away. Below are lists of known objects that can be haunted. A few entities have unusual haunt effects, which are often quite useful. Most objects fall into a few categories of haunting effects, most of which are not particularly useful. Evil flowers can also be used to create Nightmare Fuel. After being haunted, an entity cannot be haunted again for a few more seconds.
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Examples of haunting objects are moving items around, turning Trees into Treeguards, and turning Flowers into Evil Flowers. It has a variety of different effects, depending on the entity that is being haunted. Haunting is an action that can only be performed by Ghost Players. In addition, Ghost Players will not drain Sanity in this mode, unlike Survival mode. Ghost Players will be able to revive at the Florid Postern for a maximum Health penalty. In Endless Mode, the game will go on even when every player has become a ghost. In Wilderness Mode, the player respawns at a random location on the map after being killed, so ghosts do not appear in this mode. If a Ghost Player revives (via Touch Stone for example) before the countdown ends, the world will continue. When all players have died and become ghosts, a 120 second timer will begin that will end the game and generate a new world. This penalty encourages the resurrection of fallen players. In Survival Mode, if any players have died and become ghosts, a ghost icon will appear by all other players' Sanity meter and their Sanity will decrease by 3.3/min (0.055/sec) for every ghost. They also emit just enough light to ward off Charlie. Wanda can also use Second Chance Watch to revive herself and other characters. Other players are able to resurrect them using a telltale heart. Ghost Players may resurrect themselves via Touch Stones, Meat Effigies, or Life Giving Amulets. Ghost Players or Ghost Characters appear whenever a player dies in Don't Starve Together.